Bachelor of Fine Arts in Game Design

The Bachelor of Fine Arts in Game Design program is a project-focused, multi-disciplinary degree program, with a focus on game design, game mechanics, art asset creation, and game scripting and programming. It not only provides students with the tools and skills needed to succeed in the field of Game Design, but has graduates hitting the ground running with full-fledged game releases before graduation.

Read More The Game Design program curriculum employs an industry-applicable approach that includes art asset creation and integration, defining narrative, storytelling, and collaborative development practices between artists and programmers. During their time at LTU, game art students take several Integrated Game Studios, which act as a platform for professional practice, bringing together the University's disciplines in order to produce and release games within the curriculum itself. Throughout the program, students are challenged to develop critical thinking skills as they visually communicate concepts, analyze industry trends, and apply design principles and patterns to their work that is encouraged to be focused on their individual talents and interests in the multi-faceted field.Read Less



Careers in Game Design

Our program prepares students to work in a range of areas, including game design, project management, storyboarding, 3D modeling, concept art, illustration, animation, motion graphics, game development, app development, art direction, game writing, user experience/user interface design (UX/UI) and more.

Current students and graduates work for local and national companies, including Ford, Jackbox Games, Chimera Labs, Dead Art Games, Fiat Chrysler Automobiles, Mackevision, Seventy 7Flyover Games, Quicken Loans, PlutoFanLabel, Pixo, 3DExcite, Oddity Team, and Dreaming Door Studios.


Featured Alumni


Admissions + Curriculum

Admission into the Game Design program follows the University’s admission criteria. Portfolios are not required for admission.

For specific Game Design program questions, contact the Chair of Art and Design, Steve Rost, at srost@ltu.edu, or Game Design Director, Mars Ashton, at mashton@ltu.edu.

For general questions about admissions, our programs or the college, please contact Alice McHard at amchard@ltu.edu248-204-2834 or click on the links below.

Total Semester Credit Hours: 125

First Semester

Course # Subject Cr Hrs
COM 1103

College Composition

3
DES 1213

Design Principles

3
ART 2813

Digital Foundations

3
DES 1022

Introduction to Design

2
MCS 1643

Introduction to Games and Animation

3
Total Credit Hours 14

Second Semester

Course # Subject Cr Hrs
GAM 2133

3D Animation 1

3
SSC 2413

Foundations of the Amer. Experience

3
DES 1223

Design Methodologies

3
ART 2113

Life Drawing

3
MCS 1254

Geometry in Art

4
Total Credit Hours 16

First Semester

Course # Subject Cr Hrs
LLT 1213

World Masterpieces 1

3
SSC 2423

Development of the Amer. Experience

3
ART 3633

Traditions of Art 1

3
GAM 2123

2D Animation

3
MCS 3563

Game Design

3
Total Credit Hours 15

Second Semester

Course # Subject Cr Hrs
LLT 1223

World Masterpieces 2

3
ART 3643

Traditions of Art 2

3
GAM 2313

Integrated Game Studio 1

3
GAM 3143

3D Animation 2

3
ART 2623

Motion Graphics

3
DES 2020

Sophomore Portfolio

0
Total Credit Hours 15

First Semester

Course # Subject Cr Hrs
PSY 1213

Introductory Psychology

3
COM 2103

Technical and Prof. Communication

3
MCS 2193

Scripting for Game Design

3
CRW 2513

Creative Writing

3
GAM 2213

History of Game Design

3
COM 3000

Writing Proficiency Exam

0
ART 3343

New Media

3
Total Credit Hours 18

Second Semester

Course # Subject Cr Hrs
LLT/SSC/PSY 3xx3 or 4xx3

Junior/Senior elective

3
BIO/PHY/CHM/GLG/FSC/PSC

1000-4000 level Nat. Sci. Lecture

3
BIO/PHY/CHM/GLG/FSC/PSC

1000-4000 level Nat. Sci. Lab

1
ART 3323

Professional Practice

3
GAM 3313

Integrated Game Studio 2

3
GAM 3413

2D Animation 2

3
Total Credit Hours 16
   
SUMMER
DES 4530

Internship

0

First Semester

Course # Subject Cr Hrs
DES 4112

Design Leadership

2
ART/GAM/ARC/ARI/ATD/IDD

2000-4000 level history elective

3
GAM 4514

Game Art: Senior Project 1

4
ART 4612

Senior Seminar 1

2
ART 4613

Game Art Methodology

3
Total Credit Hours 14

Second Semester

Course # Subject Cr Hrs
MGT/MKT/INT/ACC/HRM

2xx3 or 3xx3 elective

3
GAM/ART/ARC/ARI/IDD/ATD

1000-4000 level CoAD elective

3
GAM 4524

Game Art: Senior Project 2

4
ART 4622

Senior Seminar 2

2
BIO/PHY/CHM/GLG/FSC/PSC

1000-4000 level Nat Sci. Lecture

3
Total Credit Hours 15
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